• 👋 好久不见,老朋友,序序新:964014008

未解决 tshock插件SEconomy报错

唉唉有

Lv3
LV
0
 
IP属地
广东省
2020/05/23
41
8
  • · 发布于未知
如图,这个是当玩家在退出服务器时,导致的报错,因为这个原因,导致服务器内存溢出
目前还没找到适合的转接插件,暂时不能弃用SE
CV)ZUUH%7N3G@5GGV}5W(NA.png
 

唉唉有

Lv3
LV
0
 
IP属地
广东省
2020/05/23
41
8
  • · 发布于未知
2022-11-04 18:44:55 - SaveManager: INFO: World saved at (D:\文档\My Games\Terraria\Worlds\bddb601c-674d-4bb9-9cd0-c35cedb6d991.wld)
2022-11-04 18:44:55 - EventHandlers: ERROR: seconomy async: error occurred on a task thread: System.AggregateException: A Task's exception(s) were not observed either by Waiting on the Task or accessing its Exception property. As a result, the unobserved exception was rethrown by the finalizer thread. (你的主机中的软件中止了一个已建立的连接。)
---> System.Net.Sockets.SocketException (10053): 你的主机中的软件中止了一个已建立的连接。
at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.CreateException(SocketError error, Boolean forAsyncThrow)
at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.SendAsync(Socket socket, CancellationToken cancellationToken)
at System.Net.Sockets.NetworkStream.BeginWrite(Byte[] buffer, Int32 offset, Int32 count, AsyncCallback callback, Object state)
at TShockAPI.Sockets.LinuxTcpSocket.Terraria.Net.Sockets.ISocket.AsyncSend(Byte[] data, Int32 offset, Int32 size, SocketSendCallback callback, Object state)
at OTAPI.Hooks.NetMessage.InvokeSendBytes(ISocket socket, Byte[] data, Int32 offset, Int32 size, SocketSendCallback callback, Object state, Int32 remoteClient)
at Terraria.NetMessage.orig_SendData(Int32 msgType, Int32 remoteClient, Int32 ignoreClient, NetworkText text, Int32 number, Single number2, Single number3, Single number4, Int32 number5, Int32 number6, Int32 number7)
at Terraria.NetMessage.SendData(Int32 msgType, Int32 remoteClient, Int32 ignoreClient, NetworkText text, Int32 number, Single number2, Single number3, Single number4, Int32 number5, Int32 number6, Int32 number7)
at Terraria.NPC.UpdateNetworkCode(Int32 i)
at Terraria.NPC.UpdateNPC(Int32 i)
at Terraria.Main.DoUpdateInWorld(Stopwatch sw)
at Terraria.Main.DoUpdate(GameTime& gameTime)
at DMD<Terraria.Main::Update>(Main this, GameTime gameTime)
at TerrariaApi.Server.Hooking.GameHooks.OnUpdate(orig_Update orig, Main instance, GameTime gameTime) in /home/runner/work/TShock/TShock/TerrariaServerAPI/TerrariaServerAPI/TerrariaApi.Server/Hooking/GameHooks.cs:line 31
at Terraria.Main.DedServ()
at Terraria.Program.orig_RunGame()
at Terraria.Program.RunGame()
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.WindowsLaunch.orig_Main(String[] args)
at Terraria.WindowsLaunch.Main(String[] args)
at TerrariaApi.Server.Program.StartServer(String[] args) in /home/runner/work/TShock/TShock/TerrariaServerAPI/TerrariaServerAPI/Program.cs:line 123
at TerrariaApi.Server.Program.Main(String[] args) in /home/runner/work/TShock/TShock/TerrariaServerAPI/TerrariaServerAPI/Program.cs:line 106
at Program.<>c__DisplayClass0_0.<<Main>$>g__Start|1() in /home/runner/work/TShock/TShock/TShockLauncher/Program.cs:line 65
at Program.<Main>$(String[] args) in /home/runner/work/TShock/TShock/TShockLauncher/Program.cs:line 35
--- End of stack trace from previous location ---
--- End of inner exception stack trace ---
 
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