- IP属地
- 未知
- 2021/01/27
- 2
- 1
- · 发布于未知
以下为日志txt内错误内容,
1/27/2021 9:08:26 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "PixelShader". ---> System.IO.FileNotFoundException: Failed to load XnaNative.dll. Please verify that you have the XNA Framework installed.
at ImportXnaNativeMethod((fnptr)* method, SByte* methodName)
at Microsoft.Xna.Framework.Content.NativeMethods.CreateDecompressionContext()
at Microsoft.Xna.Framework.Content.DecompressStream..ctor(Stream baseStream, Int32 compressedTodo, Int32 decompressedTodo)
at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
at Microsoft.Xna.Framework.Content.ContentReader.Create(ContentManager contentManager, Stream input, String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at Terraria.Main.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at Terraria.Main.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
1/27/2021 9:09:45 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "PixelShader". ---> System.IO.FileNotFoundException: Failed to load XnaNative.dll. Please verify that you have the XNA Framework installed.
at ImportXnaNativeMethod((fnptr)* method, SByte* methodName)
at Microsoft.Xna.Framework.Content.NativeMethods.CreateDecompressionContext()
at Microsoft.Xna.Framework.Content.DecompressStream..ctor(Stream baseStream, Int32 compressedTodo, Int32 decompressedTodo)
at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
at Microsoft.Xna.Framework.Content.ContentReader.Create(ContentManager contentManager, Stream input, String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at Terraria.Main.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at Terraria.Main.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
1/27/2021 9:08:26 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "PixelShader". ---> System.IO.FileNotFoundException: Failed to load XnaNative.dll. Please verify that you have the XNA Framework installed.
at ImportXnaNativeMethod((fnptr)* method, SByte* methodName)
at Microsoft.Xna.Framework.Content.NativeMethods.CreateDecompressionContext()
at Microsoft.Xna.Framework.Content.DecompressStream..ctor(Stream baseStream, Int32 compressedTodo, Int32 decompressedTodo)
at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
at Microsoft.Xna.Framework.Content.ContentReader.Create(ContentManager contentManager, Stream input, String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at Terraria.Main.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at Terraria.Main.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
1/27/2021 9:09:45 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "PixelShader". ---> System.IO.FileNotFoundException: Failed to load XnaNative.dll. Please verify that you have the XNA Framework installed.
at ImportXnaNativeMethod((fnptr)* method, SByte* methodName)
at Microsoft.Xna.Framework.Content.NativeMethods.CreateDecompressionContext()
at Microsoft.Xna.Framework.Content.DecompressStream..ctor(Stream baseStream, Int32 compressedTodo, Int32 decompressedTodo)
at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
at Microsoft.Xna.Framework.Content.ContentReader.Create(ContentManager contentManager, Stream input, String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at Terraria.Main.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at Terraria.Main.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)