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未解决 求助:因为某些原因Terraria无法正常打开,已验证游戏完整性(steam),安装net和xna4.0并反复卸载重新安装多次,,,,,好几天了,,,求大佬们帮帮咱吧,,,,,

Saftfish

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2021/01/27
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以下为日志txt内错误内容,
1/27/2021 9:08:26 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "PixelShader". ---> System.IO.FileNotFoundException: Failed to load XnaNative.dll. Please verify that you have the XNA Framework installed.
at ImportXnaNativeMethod((fnptr)* method, SByte* methodName)
at Microsoft.Xna.Framework.Content.NativeMethods.CreateDecompressionContext()
at Microsoft.Xna.Framework.Content.DecompressStream..ctor(Stream baseStream, Int32 compressedTodo, Int32 decompressedTodo)
at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
at Microsoft.Xna.Framework.Content.ContentReader.Create(ContentManager contentManager, Stream input, String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at Terraria.Main.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at Terraria.Main.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

1/27/2021 9:09:45 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "PixelShader". ---> System.IO.FileNotFoundException: Failed to load XnaNative.dll. Please verify that you have the XNA Framework installed.
at ImportXnaNativeMethod((fnptr)* method, SByte* methodName)
at Microsoft.Xna.Framework.Content.NativeMethods.CreateDecompressionContext()
at Microsoft.Xna.Framework.Content.DecompressStream..ctor(Stream baseStream, Int32 compressedTodo, Int32 decompressedTodo)
at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentReader.PrepareStream(Stream input, String assetName, Int32& graphicsProfile)
at Microsoft.Xna.Framework.Content.ContentReader.Create(ContentManager contentManager, Stream input, String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at Terraria.Main.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at Terraria.Main.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
 

laxu

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我也是 你的解决了吗
 
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