已解决 服务器崩溃

状态
不接受进一步回复。

梦寻踪

Lv2
LV
0
 
IP属地
未知
2021/05/25
3
0
  • · 发布于未知
服务器角色进入报错崩溃,重建角色换名正常游戏,但是有几率下次再进入时再次出现问题
Terraria Server v1.4.2.3

Listening on port 7777
Type 'help' for a list of commands.

: Server started
127.0.0.1:57734 is connecting...
Debug: GetDataHandlers / HandlePlayerBuffList handled event and sent data Meng
Meng authenticated successfully as user Meng.
Meng has joined.
Unhandled exception
System.UnhandledExceptionEventArgs
[Server API] Error ===================================================================================
[Server API] Error An unhandled exception has occured in TSAPI, and a crash report will be generated
[Server API] Error Generating a crash report, please wait...
Debug: Bouncer / OnPlayerBuff rejected hostile/pvp from Meng
Debug: Bouncer / OnPlayerBuff rejected hostile/pvp from Meng
Debug: Bouncer / OnPlayerBuff rejected hostile/pvp from Meng
Debug: GetDataHandlers / HandlePlayerBuffList handled event and sent data Meng
[Server API] Error Could not generate a crash report.
[Server API] Error Please upload the crash file and report it at http://tshock.co/
[Server API] Error The process will terminate.
[Server API] Error ===================================================================================
================
2021/5/29 14:57:38: Unhandled Exception
Thread: 13 []
Culture: zh-CN
Exception: System.NullReferenceException: 未将对象引用设置到对象的实例。
在 PersonalPermission.DB.GetPermissions(Int32 id)
在 PersonalPermission.PPMain.<>c__DisplayClass10_0.<OnPostInitialize>b__2()
在 System.Threading.Tasks.Task.InnerInvoke()
在 System.Threading.Tasks.Task.Execute()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter.GetResult()
在 PersonalPermission.PPMain.<>c.<<OnPostInitialize>b__10_0>d.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_1(Object state)
在 System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
在 System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
在 System.Threading.ThreadPoolWorkQueue.Dispatch()
在 System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
================
Saving world...
Saving world data: 2%
Saving world data: 5%
Saving world data: 7%
Saving world data: 10%
Saving world data: 13%
Saving world data: 14%
Saving world data: 17%
Saving world data: 19%
Saving world data: 21%
Saving world data: 24%
Saving world data: 26%
Saving world data: 28%
Saving world data: 30%
Saving world data: 32%
Saving world data: 34%
Saving world data: 37%
Saving world data: 39%
Saving world data: 41%
Saving world data: 44%
Saving world data: 46%
Saving world data: 49%
Saving world data: 51%
Saving world data: 54%
Saving world data: 56%
Saving world data: 59%
Saving world data: 62%
Saving world data: 64%
Saving world data: 67%
Saving world data: 69%
Saving world data: 71%
Saving world data: 73%
Saving world data: 76%
Saving world data: 78%
Saving world data: 80%
Saving world data: 83%
Saving world data: 86%
Saving world data: 89%
Saving world data: 92%
Saving world data: 95%
Saving world data: 97%
Saving world data: 100%
Validating world save: 19%
Validating world save: 44%
Validating world save: 79%
Backing up world file
World saved.


由于 Exception.ToString() 失败,因此无法打印异常字符串。
 

Megghy

Lv5
管理成员
版主
创意家
LV
0
 
IP属地
江苏省
2020/03/20
352
151
勋章
5
  • · 发布于未知
服务器角色进入报错崩溃,重建角色换名正常游戏,但是有几率下次再进入时再次出现问题
Terraria Server v1.4.2.3

Listening on port 7777
Type 'help' for a list of commands.

: Server started
127.0.0.1:57734 is connecting...
Debug: GetDataHandlers / HandlePlayerBuffList handled event and sent data Meng
Meng authenticated successfully as user Meng.
Meng has joined.
Unhandled exception
System.UnhandledExceptionEventArgs
[Server API] Error ===================================================================================
[Server API] Error An unhandled exception has occured in TSAPI, and a crash report will be generated
[Server API] Error Generating a crash report, please wait...
Debug: Bouncer / OnPlayerBuff rejected hostile/pvp from Meng
Debug: Bouncer / OnPlayerBuff rejected hostile/pvp from Meng
Debug: Bouncer / OnPlayerBuff rejected hostile/pvp from Meng
Debug: GetDataHandlers / HandlePlayerBuffList handled event and sent data Meng
[Server API] Error Could not generate a crash report.
[Server API] Error Please upload the crash file and report it at http://tshock.co/
[Server API] Error The process will terminate.
[Server API] Error ===================================================================================
================
2021/5/29 14:57:38: Unhandled Exception
Thread: 13 []
Culture: zh-CN
Exception: System.NullReferenceException: 未将对象引用设置到对象的实例。
在 PersonalPermission.DB.GetPermissions(Int32 id)
在 PersonalPermission.PPMain.<>c__DisplayClass10_0.<OnPostInitialize>b__2()
在 System.Threading.Tasks.Task.InnerInvoke()
在 System.Threading.Tasks.Task.Execute()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter.GetResult()
在 PersonalPermission.PPMain.<>c.<<OnPostInitialize>b__10_0>d.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_1(Object state)
在 System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
在 System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
在 System.Threading.ThreadPoolWorkQueue.Dispatch()
在 System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
================
Saving world...
Saving world data: 2%
Saving world data: 5%
Saving world data: 7%
Saving world data: 10%
Saving world data: 13%
Saving world data: 14%
Saving world data: 17%
Saving world data: 19%
Saving world data: 21%
Saving world data: 24%
Saving world data: 26%
Saving world data: 28%
Saving world data: 30%
Saving world data: 32%
Saving world data: 34%
Saving world data: 37%
Saving world data: 39%
Saving world data: 41%
Saving world data: 44%
Saving world data: 46%
Saving world data: 49%
Saving world data: 51%
Saving world data: 54%
Saving world data: 56%
Saving world data: 59%
Saving world data: 62%
Saving world data: 64%
Saving world data: 67%
Saving world data: 69%
Saving world data: 71%
Saving world data: 73%
Saving world data: 76%
Saving world data: 78%
Saving world data: 80%
Saving world data: 83%
Saving world data: 86%
Saving world data: 89%
Saving world data: 92%
Saving world data: 95%
Saving world data: 97%
Saving world data: 100%
Validating world save: 19%
Validating world save: 44%
Validating world save: 79%
Backing up world file
World saved.


由于 Exception.ToString() 失败,因此无法打印异常字符串。
似乎是我插件的问题(, 我去看看
 

Megghy

Lv5
管理成员
版主
创意家
LV
0
 
IP属地
江苏省
2020/03/20
352
151
勋章
5
  • · 发布于未知
试一下这个版本呢
 

附件

  • PersonalPermission.dll
    16.5 KB · 查看: 0
状态
不接受进一步回复。

* 这是一则由 Google AdSense 自动推荐的广告,与本站无关,不对其真实性与可靠性负责

顶部